Saturday, March 31, 2007

Thank you Jing Quan.

Monday, March 26, 2007

Some explaination and a NEW RULE (please read)

For those who still don't understand this chunk of rules stated:

1400 VS 1200 ( Lvl 85 and below ) OR 1100 ( Lvl 80 and below )
1300 VS 1100 ( Lvl 80 and below ) OR 1000 ( Lvl 75 and below )
1200 VS 1000 ( Lvl 75 and below ) OR 900 ( Lvl 70 and below )
1100 VS 900 ( Lvl 70 and below ) OR 800 ( Lvl 65 and below )
1000 VS 800 ( Lvl 65 and below ) OR 700 ( Lvl 60 and below )
900 VS 700 ( Lvl 60 and below ) OR 600 ( Lvl 55 and below )

If a 1400 draws lots and obtains a 1200 as the opponent, then he can only select songs of level 85 or below. If he draws a 1100, then level 80 or below. The lowest SP holder of the round of matches dictates the highest possible level of song selected by the 1400.

And so on so forth.

Players are expected to prepare 3 songs, in decending difficulty level.

1st choice - Anything goes, if you can handle. (e.g. onihime)

2nd choice - In the event you are limited by a player 200 SP lower than you being drawn into the same match, this song is played. So if you are 1400 and you get a 1200 player in the same match after drawing lots, you can only choose this song (e.g. tizona)

3rd choice - Same as 2nd choice, but for players 300 SP lower than you. So if the match has a 1400, a 1300, a 1200 and a 1100, then the 1400 has to play his 3rd choice, say, souhaku. The 1300er has to play his level 80 or lower song, the 1200er gets to play anything since there is no restriction on 1200ers vs 1100ers, and the 1100er can choose Day Dream if he desires.

I hope that's clearer now.

A quick example:
Lots drawn, the match up is 1200, 1200, 1000, 900

The two 1200, since they are facing a 900 can only choose level 70 or below.
There is no rule for the 1000 against 1200 or 900, so he can choose anything
Same goes for the 900, since there is NO rule for lower SP players against higher SP players.

IF YOU STILL CAN'T UNDERSTAND....then uh, I can't help you. Or maybe if I can show up on that day I'll explain.

Players taking part: Go choose your 3 short songs first, and remember them.

This is to speed up events on the day itself.

If you're a 1200, for example, prepare:
1st choice - Anything
2nd choice - Level 75 or below (in the event you get limited by lower SP opponents)
3rd choice - Level 70 or below (in the event you get limited by lower SP opponents)

On the new rule:
You are allowed to turn on HZD!

For any of the 4 songs you have to play.
You do so at your own risk of course.
If you clear the song with HZD on, the bonus 8310 score points will be taken into consideration
But if you fail, the score will be recorded as

0



Lastly:

No one is allowed to hit away the results screen until the score-recording guy has taken down the score.

Or else......

Friday, March 23, 2007

Details on CCK DM Match 1 + New rule

So with regards to the time people can make it, it would happen on both days, 30th and 31st of March to benefit everyone that can make it on these two days itself.

Level Limit Rule:

Song Limit Chart:

Actual SP VS 200SP difference ( Song lvl limit ) OR 300 SP diff ( Song lvl limit. )

1400 VS 1200 ( Lvl 85 and below ) OR 1100 ( Lvl 80 and below )
1300 VS 1100 ( Lvl 80 and below ) OR 1000 ( Lvl 75 and below )
1200 VS 1000 ( Lvl 75 and below ) OR 900 ( Lvl 70 and below )
1100 VS 900 ( Lvl 70 and below ) OR 800 ( Lvl 65 and below )
1000 VS 800 ( Lvl 65 and below ) OR 700 ( Lvl 60 and below )
900 VS 700 ( Lvl 60 and below ) OR 600 ( Lvl 55 and below )

Note:

All actual SP is rounded down to a whole number, SP digits ending with **80.xx will be rounded up to the next whole number.

E.g:

1170 is taken as a 1100 SP holder.
980 is taken as a 1000 SP holder

880 is taken as a 900 SP holder.

"Unreal" SP is being estimated to the next color zone point.

E.g :

900 without long and Non-stop is estimated as a 1000SP holder.
850 without long and Non-stop is estimated as a 900 SP holder.


For cases that individuals are having a SP higher than ( w/o Long and NS ):

895.xx
995.xx
1090.xx
1190.xx

It would be estimated a 2 color zone jump ( E.g 995.xx = 1.1k SP holder ) because its clear enough that after finishing every long and NS, the SP would be **80.xx and above for sure. ( Refer above for the **80.xx rounding up explanation. )


EXAMPLE

IF a group of 4 participants consists of:

1400SP player
1300SP player
1200SP player
1100SP player

Song limit for the 1.4ker would be lvl 80,
Song limit for 1.3ker would be lvl 80,
NO limit for the 1.2ker and 1.1ker ( Any songs inside the DM machine that they can DO WELL IN. )

WHY IS THERE SUCH A RULE??

The reason is to ensure that higher SP player is unable to choose high level songs to cause other lower level SP players to stage fail in order to win the friendly match.

Also, with a 200-300SP gap difference, the difference of abilities to do well in higher level songs is pretty obvious. This rule is enforced to ensure a higher level of fairness.


Something to take note of:

Participants please refer to the song limit chart and prepare 3 different songs and write it down clearly on a piece of paper.

- 1st choice song of ANY LEVEL you can do well in.


>> For a situation of ALL 3 opponents either match your SP/Within 100SP gap/higher than you.

- 2nd choice song under the level limit rule of 200SP gap ( Refer to chart for more information regarding the maximum level limit of songs you can choose )


>> For a situation of anyONE of the opponents who happen to be in the 200SP gap.

- 3rd choice song under the level limit rule of 300SP gap ( Refer to chart for more information regarding the maximum level limit of songs you can choose )


>> For a situation of anyONE of the opponents who happen to be in the 300SP gap.



So if in a situation of a person having 2 opponents who are 200SP lower and 300SP lower than you respectively, you will choose the song that is for the 300SP gap.

IMPORTANT:

Participants can request to play 2nd choice song and it would only happen if all opponents agree to it.

IF any participant is in a situation of 3rd choice song being choosen due to the 300SP gap difference, he/she can request to play the 2nd choice song he/she prepared with full agreement of all other opponents. Of course, the 1st choice song is NOT allowed in the request list.

HOW DOES THE MATCH SEQUENCE WORKS:

1. The "draw lots event" would start with the highest SP holder who is at CCK, and the next highest SP holder who is available for the match itself would draw for 3 more opponents for the 2nd match.

2. After knowing the opponents, the 4 involved participant would each show everyone the songs they have prepared and choose the valid song for the match itself.

3. Participants who feels that his/her opponents are good enough to handle their 2nd choice song can request for their self-prepared 2nd choice song to be played. ( Applies only when a 3rd choice song being chosen due to the 300SP gap situation. )

4. Match begins, participants' scores are taken down at the results screen at the end of each song. The participant with the highest score for the song itself gets 1 point.

5. Highest point = winner.

6. If there is a tie of points, highest TOTAL score of 4 songs = winner.

Inside the lot, the players' range would be 300SP higher/lower than you.

E.g: 1200 - 900 - 600

Finally, good luck to everyone on the match itself, its not totally about winning/losing, its more about more exposure to songs that u are good/weak in and also a friendly exchange of skills!

On the other hand, the GF friendly match will be held much later on, because it might be different from the way DM is being held.

Thursday, March 22, 2007

CCK DM Match 1.

Alright, the first CCK DM Match will be happening on 30th March.

Guys, do TAG on the board and inform me whether u can make it or not.

Either way, if many pple somehow manage to make it on a certain day besides 30th March, it would be "that" particular day instead. ( Subject to changes with response from all participants )

NOTICE:

On the other hand, the SP GAP Difference is adjusted to 300 instead of 200 because to enable more players to be able to play with each other.

EXPLANATION:

Not all players appear on the same day, nor all the players appearing on the same day can happen to be in a "200 SP gap". So, the 300 SP Gap is to ensure higher chances of matches happening rather than a situation of "Not enough opponents because his SP is higher/lower than mine by 200."

Afterall, its not about winning or losing, its a friendly exchange match.

A "SONG LEVEL LIMIT WITH RESPECT TO SP DIFFERENCE" might be introduced soon enuf to further ensure that no highly skilled players choosing a song that would cause his/her other opponents to fail it in order to win.

It sounds like battle mode, just that you don't get any "class up" or "class down" situation.

Sunday, March 18, 2007

CCK DMGF Friendly match updates

Okay, for the match itself, its now closed for the DBG side players.

DM:

HANBIN
ASUNA-K
ICYCLOUD
DR-THYME
KANAYE
YMAN_
SKY.157

K-OS
FR-COOL

CL-BLIZZ
LYZ
SAYURI-K
FSW-75
FABIAN
FFENIXX
DDR_RAY
ROXY.Z

GF:

GREENBIN
NEGAYI

SKY.157
SET-SUNA

K-OS
MEGANEKO
DDR_RAY
ROXYDOTK

Change of calculations:

Upon discussion and request from different players, now SCORE is taken as the means of determine who is the winner of the match.

Upon every song finishes, the score would be taken down and be compared. The person with the highest score out of an individual score gets 1 point.

The player with the highest point overall wins the friendly match.

However if there is a tie, we will total up the 4 songs' score and the person with the highest total score amongest the 4 would be the winner of the match.

The reason of not choosing to take the the final score at the end is simply because there would be extra stage for certain individuals, and it would be impolite to tell them fail it just to take down the score.

Rules that still need more development:

- FAIR allocation of players in an individual 4-songs match.

Reasons:

- Not everyone would be at CCK at the same time.
- Uneven number of players.
- Players would be playing more than one round due to insufficient players.
- Big SP gap for certain players. ( Look at GF side and u will understand. )

For all participants to know:

Nothing of the rules is considered finalised YET. We are still in progress of discussion of how to make the gameplay more fair and satisfying for every participants.

So do not be irritated that u see changes or updates with the rules everytime, IT IS TO MAKE IT FAIR FOR EVERY PLAYER.

Tuesday, March 13, 2007

New updates on CCK DMGF Friendly match

Current DM participants: ( DM Color-Zone Sequence ):

HANBIN
ASUNA-K

ICYCLOUD
SKY.157

K-OS
YMAN_
KANAYE
FR-COOL

CL-BLIZZ
SAYURI-K
FFENIXX
FABIAN
DDR_RAY
ROXY.Z

DM has problems regarding insufficient players and as well as with HANBIN joining in, not enough opponents to compete with him. ( Only me and icycloud under the SP Color Zone Rules can compete with him. )

GF Participants: ( GF Color-Zone Sequence )

GREENBIN
NEGAYI

SKY.157
SET-SUNA

K-OS
DDR_RAY

GF, similary, not enough players participating, DO please leave a tag on whether i did left anyone out on the GF section as well as if u want to join in.

SP COLOR-ZONE RULE:

Implemented to minimise the skill gap difference, using SP.

- Some might say, SP is not something to judge your skill, so are you telling me a 900SP player can play better than a 1.2k player on screen wise? Most of the time, no.

For SP holders in a zone of 600-799, 800-999, 1300-max SP, there would be a "high-end color zone" and "low-end color zone" difference. Players who are of the higher end of their SP Zone would have an "underscore" below their name.

- The reason for this move is to ensure that every player does not meet other players that are too strong/too weak for them.

For example:

SKY.157 can play with ASUNA-K, but not with HANBIN

- Although both ASUNA-K and HANBIN are Red-Zone players, but its obvious that a 1.4k player plays much better than a 1.3k player, same as a 900SP player plays better than a 800SP player. That is why the high end/low end SP Zone is introduced.

But people might ask, "Why not u just minus off the skill point difference? Isn't that more easier?"

- There are players here who have not touched their nonstops/long, its easy to judge what color zone, higher end lower end they would reach, but not their exact SP. So a rounded off SP Color-Zone tactic is employed over here.

TIME AND DATE OF THE FRIENDLY MATCH:

Estimated to be at 20th of April, Friday and 21st of April, Saturday.

Estimated time of arrival preferably at around 3p.m. Match starts at around 4.30p.m after players have warmed up/selected their songs/know who is their opponents.

Monday, March 12, 2007

CCK ton session review

Ok overall i think not bad (because i didn't sin). lol. The achievement this time round is that we manage to travel to both waterfront and CV. And we can safely declare that our stamina can tahan, but not our butts..

Please take note that, in any future ton sessions, there won't be anymore cycling to CV. Mainly because CV got nothing much to do, scenery sucks big time and the route is boring.

and i think we should stay at Waterfront longer to nua.. Quite an excellent place don't you think?


Anyway the next one won't come so soon although i'll be looking forward to it.


For those who don't know, DM v3 at CCK is back liao. Some 'settings' haven't configure yet though..

And for those who don't know again, i'll be leaving Sgpore for one month. In fact tmr is my flight, good luck to me, hopefully i won't suffer during training. lol.

Anyway take care guys and i shall see CCK gang again on 16th April !!!